Using default visopt with 800x500 output on test model [15 MB]
140043 edges-61359 faces-7410 groups/nested
When tested in both SU 5 & 6 the render processes and when frame buffer screen appears SU crashes.
Vray seem to choke on high poly and nested groups.
I tested other larger files and these refused to even start to process and froze SU (both 5 & 6 )
The test file ran without complaint in both Podium and Artlantis R export
as did the other large files tested.
I just started playing with it - I can render it in my debug build - but not in another configuration. Its throwing up some crazy MFC file exception somewhere. So I’m not totally sure whats going on yet. So it doesn’t appear to be related to nested geometry - although the geometry does account for the long scene parsing time.
Its definitely a possibility. What you might try is going into the System rollout and decreasing the bucket size. This will decrease the amount of geometry that needs to be loaded for each calculation. It may solve the problem it may not. Something like 32x32 or 24x24 would work. I wouldn’t suggest going smaller than that.
I’m not sure - I don’t think its a RAM thing because it renders fine in my development build. I think its probably just a logic error on my part somewhere thats causing an issue in my non-debug build.