Crash and AWE

Joe, Corey et all

FYI

Using default visopt with 800x500 output on test model [15 MB]
140043 edges-61359 faces-7410 groups/nested
When tested in both SU 5 & 6 the render processes and when frame buffer screen appears SU crashes.
Vray seem to choke on high poly and nested groups.
I tested other larger files and these refused to even start to process and froze SU (both 5 & 6 )

The test file ran without complaint in both Podium and Artlantis R export
as did the other large files tested.

Hmmm?
:shock:
Dave

Crash and AWE

Could you make this scene available to us? Thanks.

Crash file

Joe

How can I get the file to you.?

FTP or equal as it is 15 MB

Dave

Crash and AWE

ftp://ftp.asgvis.com/incoming - then either post the name of the archive here or email it to me. We’ll keep the file confidential.

Model sent

:smile:
Joe

The model is in your mailbox

Dave

Crash and AWE

email works too :smile: Thanks

Crash and AWE

I just started playing with it - I can render it in my debug build - but not in another configuration. Its throwing up some crazy MFC file exception somewhere. So I’m not totally sure whats going on yet. So it doesn’t appear to be related to nested geometry - although the geometry does account for the long scene parsing time.

Crash and AWE

Joe

As this file seems OK in other renders is
the issue video ram or sys ram as accessed
in Vray?

My system has 256 MB video and 1 GB system.

:roll:

Dave

Crash and AWE

Its definitely a possibility. What you might try is going into the System rollout and decreasing the bucket size. This will decrease the amount of geometry that needs to be loaded for each calculation. It may solve the problem it may not. Something like 32x32 or 24x24 would work. I wouldn’t suggest going smaller than that.

Crash and AWE

I’m not sure - I don’t think its a RAM thing because it renders fine in my development build. I think its probably just a logic error on my part somewhere thats causing an issue in my non-debug build.

Crash and AWE

:roll: Joe

SU can build high poly and face values
and it is key for the render to be able
to handle file size and not have a
“September Surprise” after purchase.

FYI while not a really a PR sys ATL really
handles pretty big files and keeps right
on truckin.

Just keep those cards and letters coming.

Dave