Crash during animation rendering in Picture Viewer - denoising

Tested on:
Win 10, C4D R20 with Corona Beta 2 RC1, RC2 and RC3
CPU: Ryzen 7 1700X 3.4GHz (or intel i3 on my workplace)
RAM: 8GB

Hy!
I set the full denoising mode with standard values, and start animation rendering in picture viewer.
Not many frames later the software is crashing.
I think maybe the picture viewer can switch hard between rendering and denoising status.
I hope I have written my problem accurately :slight_smile:

How the denoising works during animation rendering? How should i use it? Do you recommend with basic values?

attached the project file

Thanks for your attention.

_recovery_scene_1_Untitled 1.c4d (326 KB)

Attaching the bug report from the crash (always handy :wink: )

Notes - first time it crashed about frame 7. I then reloaded the scene, turned off denoising, and it rendered all 75 frames. So I re-enabled Denoising and rendered again, and it crashed on frame 53 (this is the bug report attached).
_BugReport.zip (106 KB)

Just to check, I then rendered 3 times without Denoising, and all completed successfully (since it was crashing on a random frame number it was not impossible it might have just “got lucky” without denoising - but it does look like denoising makes the difference).

This rendered perfectly for me, start to finish, denoising and all.