Yo
Any idea why there is a crazy emission at world origin when smoke overlaps the world origin point. All sources are inject and driven by particles, all emitting RGB.
Thanks!
Max 2017
Vray 3.6.04
Simulated with v3.11.01 Nightly, Build ID: 2018060528303 for 3ds Max 2017 from Jun 5 2018
Huh, crazy indeed! This looks kind of like this problem here: Fire with PF as source - Issues - Chaos Forum
Let me try to repro it here. Is the PF source at 0,0,0 as well?
Mmm, nah, can’t blow it up here
May I ask for the scene?
Ahhh sure, here is a max 2017 scene! I’m just running a sim with the pflow icon off the world origin.
https://www.dropbox.com/s/yhtyoscg7fcychx/Crazy\_emission\_.max?dl=0
Might have an idea.. shall test it .. I do have PHXsource which was set to emit white smoke but I have removed any particle systems from it so it is empty… maybe it is that! Shall delete and try.
* nope, wasn’t that 
** I’ll work around it by moving the action away from world origin, be cool to see if it is a bug tho.
Looks like a bug, moving the simulator away from the origin seems to fix the emission problem. We’ll let you know when it’s fixed.
Thanks,
Hey, some weird pflow stuff… Will be fixed in tomorrow’s nightlies. Thanks a ton! 
Cheers for sorting that out 
Ah, something important if you got the latest nightly - I’m working on instancing volumes for preview and rendering in Max right now and there have been some issues because of that in the latest few nightlies because of that - most importantly fire lights and render cutter will not be working well until tomorrow’s nightly, so please get that one too.