Creating a blow torch

I’ve been trying to create a blow torch using XParticles but came across a post that seems to be much easier and get the desired effect but I’m unsure of how to do this in Corona Render. Any ideas? How would I create parallel spotlights in Corona?

Hi there, Unfortunately, the volumetric options for standard C4D lights are not supported. Perhaps an old school trick could work by applying a texture to a plane?


Maybe a volume material with Emission active could help?