Hello.
I’m trying to create a mask based on the slop/angle of a landscape to use in a blend material. Any ideas how I can achieve this in Maya?
Hello.
I’m trying to create a mask based on the slop/angle of a landscape to use in a blend material. Any ideas how I can achieve this in Maya?
Hey damaggio. I have been using World Creator and using the splatmaps for this kind of stuff but I want to do it within Maya itself.
What nodes would be good to use? The snow shader is one I have used before but any other suggestions would be very helpful. ![]()
There are many different set ups with different nodes, depends on the landscape. Could you upload some of your tests?
Hey damaggio. I was just looking to see how those other nodes you mentioned would be used with the the snow node or in any other way.
You can use a Vray Dirt to create the flow channels and control the height via a Vray Falloff or a projected ramp into the white color.
The bottom of the terrain can be controlled also with a projected ramp or a Vray Falloff in Local Y and set it to Distance Blend. the same goes for Snow caps, plug the Vray Falloff into Snow color white.
Also in the Snow>Effects you can enable a Color Remap ramp to create additional masks.
Remember that the Snow Depth Decay can go beyond 10 by typing a higher value.
Cliffs are better textured with a Triplanar node but also hill sides.
The important thing is to run a bunch of tests in IPR to see in realtime the results you can get and save some notes or images for the future.
I’ll give that a try. Thanks for the info!
Or you use Bifrost.
Unfortunately I have a deadline and don’t know how to use Bifrost. ![]()