I would like to present set of 3D shots of un-built catholic crematorium designed by Peruvian architect Miguel López Solís. Due to the intriguing use of exposed concrete and light openings I have immediately thought of Hélène Binet´s black and white architectural photos of Peter Zumthor’s buildings. Desaturation puts more focus on the concrete texture and reflections of materials.
You know something’s really special when you get goosebumps when you see it, and not all because of the type of building. I can’t imagine lighting and materials getting any better than this! Stunning work, congrats Daniel!
Can you share some info about the lighting and concrete material setup?
Thank you for compliments, especially considering this is my first dive into photorealistic images.
I guess the biggest secret about textures is to invest into high-res bitmaps. All textures come from www.textures.com and I purchased highest resolution available. For the lights, I have used corona sun for main illumination, on some scenes there are some dimm fake lights behind the camera to provide for additional lighting. Since the interiors are very simple I was able to invest time into setting up the light instead.
The first picture with the entrance has a “fake cloud” which dims the beginning of the entrance and some of the grass field on the right side. This was to invoke what I would call Dutch paintings atmosphere of partly cloudy landscape with high contrast of shadows and light. I was lucky to find a background sky to match this atmosphere. The bitmap comes from flyingarchitecture.com
Despite the flaws, when looking at those images I have this feeling of looking at something extremely professional - like shots from a high class photography magazine. Absolutely mind-blowing!