cropped environment bitmap?

Hi

I am playing with a VrayHDRI in the environment slot to get nice reflection and illumination. It seems that I can’t get the right scale of my image with VrayHDRI and each time I render, the environment only display a cropped part of the original image. This make my reflections completly wrong.

Am I missing something here?

Perhaps you need to change the mapping type? If you use spherical mapping, you can use a regular 3ds Max bitmap too.

Best regards,
Vlado