Crt vs Tft gamma correction

This is probably a no brainer but…

I just noticed that gamma correction is not present in the color mapping channel when i am on a machine with a tft monitor. We work in a mixed environment of crt and tft, does this have any impact? is it present but not being displayed? I am rendering out using the panorama exporter to QT.mov and they are coming out dark, how can i syncronize all the renders? All copies of max have enable gamma correction at 2.2 and bitmap input and output set to 2.2 is this wrong. Hyperventilating…better calm down and go to my happy place…Hmm happy place.

A little help please

Colin :smile:

PS using max7, VRay 1.46.15

Colin

i have LCD monitors and it is here…
but i have to scroll down in the dropdown(!) field, which is rather strange, UI wise.

See i told you all i needed to calm down that version of max on the Tft had VRay ver1.46.14 heh heh My bad :sweat_smile:

Thanks plastic

Colin

Re: Crt vs Tft gamma correction

:smile:

Serenity now!

Glad you found your answer Colin.

Serenity now!

:lol: Kramer proved that doesn’t really work. You have to take it out on the monitor with a sledge hammer remember :wink:

--Jon