We’re using Cryptomatte a lot, but there’s a few gotchas. The thing we’re missing most is defining masks per object/material id, and not just objects. Imagine a cached building destruction simulation. You have bricks, wood, glass, etc, and this is loaded in a single Alembic loader. This is giving us just a single mask in Cryptomatte, and we need masks per material - any way to pull that one off?
We are trying to post in the respective thread when the feature is added / the bug is fixed. The ID for this one is VMAX-8524. The alternative for you is to come to the office to say “Hi” with some beers.
Hi, I’m using the latest nightly and there is no think like MatID in the cryptomatte. Should I set it as a node user property or there is something I’m missing?
Thanks!
I noticed that what it does is use the material name, so it means that it needs to be set in the cryptomatte like that but also, it won’t work with a Vraymultisub, is that correct?