I’m using corona final built (trial).
Default render settings.
I’m trying to render a simple scene:
an office interior Hdri on corona environment and a quartz crystal on top of a white table.
The crystal material is a gradient map on refraction and a bump map. thin (no refraction) and caustics unchecked.
Can you attach your material screenshot and render you’ve got? I can’t imagine you can get acceptable result when rendering gemstone without refraction.
There is some slowdown expected when rendering refractions, which take a lot of screen space. It gets worse if the geometry is complex. Unfortunately I am afraid that this cannot be easily solved right now, but we are interested in optimizing Corona for scenes like this.
Right now we have vray, I’m thinking in buy a couple of corona licences to the office so I’m comparing corona to it.
In this particular scene, Vray is also slow but noticeable faster than corona.
I i understand that a scene like this will be slow but how come I see allot of renders in gallery with crystal glasses in close up ?
People just let it render ? In “in house” works that’s ok but in production its not viable.
The video from alex roman to silestone comes to mind. That in corona would be possible in reasonable time (with reasonable hardware like 4 or 5 dual xeons ) ?