Hi,
I need to scatter some instances over a cave model.
I vertex color painted areas I wanted the instances to be White and left the other parts black.
In Cscatter I used the VertexColor Map, that comes standart with 3dsMax 2015.
No matter what combination I try, CScatter ignores the vertexpaint colors.
I tried all combination of options in the Vertexpaint modifier and the VertexPaint Map. (changing map channels, oppacity instead of color and what not)
Is it supported? Am I doing something wrong?
Am I forced to use particle flow now (which I’d like to avoid for sake of simplicity
)


