Cube map for relections

Hello,

Are there any utility nodes or shaders built in Vray for Maya that will generate cube maps for reflections?

I know how to created them with camera renders, but didn’t know if there were any tools to expedite the process?

Thanks…

You could go to the V-Ray camera settings and choose “Box” camera, which will produce a cube map in horizontal cross format - not sure how useful this will be for you though.

Best regards,
Vlado