cube map VR images / bloom & glare

Hej,

Maybe I´m doing something wrong,
but I get visible edging with bloom&glare after I calculated my VR cubemaps into the actual VR.

Now you could say: use spherical 360 images.
But my question is, if this is going to be “fixed”?

Looking forward to your Feedback

best
Nico

Have you tried the latest daily build?

Hej Cheesemsmsm,

thank you for the hint!
Seems like it´s going to be fixed in 1.6 :smiley:

I will wait for it.
Dont like using daily builds, because of render farms..etc.

Thank you & a good weekend
Nico

current daily fixes the bleeding of the effect between eyes. Next daily will even handle the seam for 360 images

Ondra! My boss wants me to make a document about what VR headset is the best for us to buy. I should make VR renderings with Corona,
should we buy HTC or Oculus? Or is there another/third option?

Hej Ondra,

thank you for the feedback.
Right now the clients are very happy with the results, that it doesnt really matter.
But sooner or later they will notice the fault, so good news to hear it will be fixed.

best regards & thank you for producing this great engine!
Nico

We are currently using samsung gear and waiting for the new google/android thingy (daydream IIRC)

Any updates on this issue?
Corona 1.5.2, i’m still getting a heavy bleeding on the seam of 360 cubic image.

1.6 daily build has updates on this -
https://corona-renderer.com/blog/1-6-daily-builds-preview-feb-2017/

https://corona-renderer.com/blog/wp-content/uploads/2017/02/BloomGlare_Vr_animated_small.gif