I don’t know if I’m doing something wrong, but I have checked off Override for Cubemap, enabled Virtual Reality mod. I have “enabled override” and “enabled effect” checked for bloom and glare
bloom intensity .5
Glare intensity .5
Threshold 1.0
streak count 3
streak blur .2
I start rendering this cubemap and everything seems very bright like blown out and then turns all white and can’t see anything. Now if I render individual frames it renders out correctly, using the same camera. Any thoughts?
Thanks,
Mike
Just a thaught. Maybe your camera is outside of building and using clipping planes to see through walls and when spherical mode override is activated, clipping planes doesn’t work obviously.
Nope. Clearly inside the building. Like I said I can adjust the format size of the camera so It would only be rendering one side of a cube and it renders out fine. It’s when I create a cubemap everything gets really bright and then turns all white.
Let me see if I can send over a sample so you can see what I’m talking about. I used the same camera with the same settings for the cube and rendered a spherical and it came out just fine.