as title says, same setting work sin base, but not in opacity slot.
any idea?
seems like a bug?
corona windows r25, v9 rc2
as title says, same setting work sin base, but not in opacity slot.
any idea?
seems like a bug?
corona windows r25, v9 rc2
the same is in a blend material, as soon the base material uses only slightly an opacity, the curvature shader vanishes (or gives balk results).
this sadly breaks many important things like material stacking with curvature
any one can confirm or answer from support?
edit: ok on a small cube example it works now, i re test later on my actual test scenes, thanks
Okay great! ![]()