Curvature shader broken in opacity?

as title says, same setting work sin base, but not in opacity slot.
any idea?

seems like a bug?
corona windows r25, v9 rc2

the same is in a blend material, as soon the base material uses only slightly an opacity, the curvature shader vanishes (or gives balk results).

this sadly breaks many important things like material stacking with curvature

any one can confirm or answer from support?

Hi Stefan,

It seems to be working here from what I can tell. Can you share your material setup with us?


edit: ok on a small cube example it works now, i re test later on my actual test scenes, thanks

Okay great! :smiley: