I can’t get the curvature node to work as a black and white mask to drive the opacity, nothing is displayed
the wireframe node works but the problem is that there is no option to detriangulate
thanks for your feedback
I can’t get the curvature node to work as a black and white mask to drive the opacity, nothing is displayed
the wireframe node works but the problem is that there is no option to detriangulate
thanks for your feedback
Hi, can you share an example of your setup?
it work with refraction but no opacity
in fact I want to make a wireframe style rendering with the curvature knob
could you show me your shader preset
thx
with self illumination it work; strange
ok but I don’t want to see the triangles.
what is your solution with shaders
I use RKT mesh to spline but the model is too big for an animation. I’m looking for a solution to make the shape wire appear without seeing the triangles. Because I can’t detriangulate the model, too long
yess
all geometry are triangulate and i wish don’t see on wire ![]()
that’s why I want to go through the curvature node because the wireframe node doesn’t fit in this situation
I want the outline of the object
Hi there,
I believe that you’ll still need to optimize the model.
Please consider that if your model has been imported from a 3rd party app/host software, it will be loaded into C4D as a triangulated mesh, which is normal.
Once in C4D, you need to optimize the model (cleaning the model a bit); you can use the “Optimize” command and then run the “Untriangulate” command and see if the resulting mesh is what you’re looking for.
You can’t magically expect to solve the issues that come with an imported model made in another software.
I think I understand the result you’re looking for, but still, I’ll suggest first cleaning/optimizing your model, then using a shader or maybe using the suggestion provided by Beanzvision will take you to the desired result.
Cheers ![]()
Thank you for your feedback.
But not having the hand and time to clean the model I was just looking for a solution with the shaders.
For me there is a problem with the Curvature node when it is connected to the transparency.
But I found the solution. I had to activate the self illumination
But when I want to remove the shadows with the composition tag it doesn’t work anymore