Hi, I’m trying to create a custom asset using a folding chair. The only problem is that every texture I apply to the base material doesn’t show correctly and the chair remains white (or under the white material has shown in the first photo), only when I apply a refletion map it shows some texture propriety but still not correcly.
The geometry I’m using it’s a mesh, and it’s saved has .fbx .
I’m sorry to hear about that - Can you please first off ensure that you’re running our latest release? Please also make sure that your GPU drivers are up to date as well, and if that doesn’t help, does this problem occur with any object/texture, or does it only happen with either current object/texture you tried to add? If it’s the latter, please attach them with your next reply in a .zip file for example.