I have a Drone 3D scan loaded into rhino. I reverse engineered it simply with _drape and used the original mesh as the mapping object, this works perfectly in the Rhino viewport, but as you can see it does not work within Enscape. Is there any solution to this?
Hey @rheinason , is there any chance you could please send us the corresponding project file for troubleshooting purposes? You can of course send me the link via PM if it’s confidential. That would be very helpful, thank you in advance!
@rheinason Maybe a workaround could help you for your current project. If you export a mesh with Rhino mapping as OBJ and reimport it, than the Rhino mapping is burned into the mesh UV and can’t be ignored or changed by a bug or something like this. I used this method several times the last years. (Also it helps if a mapping isn’t sticky to an object like known from Rhino blocks.)