Got a scene here and it doesn’t seem to differ that much or I’m just going slightly blind…
but might also be the CPU(?) Done on AMD TR 1950X.
I also found that [the shading issue (](https://forum.corona-renderer.com/ Artefacts when using background and corona sky object )[Artefacts when using background and corona sky object)](https://forum.corona-renderer.com/ Artefacts when using background and corona sky object #msg160782) can be replicated even with just using an area light on capsule or other capped & filleted objects (on edges where this “patches” join).
More bumpy problems might occur with high reflective, metals and anisotropic shading. As if each pixel gets bumped separately (appears as a gap between pixels). But I need to find a definite way to reproduce it (unless it’s been fixed - am using v6 daily1 here)
Scene file: CRN_BumpAnisoShade-Bugz.7z | 167.9 MB @ MEGA // all textures CC-0

