Daily builds version 2

You can always get the newest daily build in the usual location:

That question still stuck in my head for years…
And finally got the answer through my dream, Aliens doesn’t sleep.

Corona and Vray doesn’t respect isoline display in meshsmooth when you render it. Only Mentalray did. I’m just saying.

Maybe he is coding in his dreams?

Ondra promise to fix this for coronawire map.

I hope to see corona camera with different colors markers for clipping, dof etc. Also someway to place it like cnrtl+c or replace camera somehow

Ctrl+C still works all you need to do is be in persective view while a free corona camera is selected it will snap right in the perspective view

Thanks for the info :smiley:

thanks, did’t know that

Please, separate option Clipping Camera to… USE and SHOW in viewports.

I would like to have an auto-horizontal option for the perspective panel. As now I find it a bit tricky, as obviously the camera still not works properly enough.

I’ll be sending Chinese take-a-way food to your office until there is rendering suport for openVDB!

thanks, we prefer indian though, more spicey is better :wink:

Indian it is! :smiley: But seriously, I guess you already know but Chaos Group as a very decent viewport preview of volumetrics using the vrayvolumegrid object. It would save a lot of work and generate compatibility if Corona would be able to just pick up those vrayvolumegrid objects and render them.

(Funny enough I was already using vrayproxy objects in Corona which work fine when you put an ‘convertToPoly’ modifier on them)

Except the fact, that they are not proxies anymore.

Technically maybe not but for all intents and purposes they still load their external content and you can instance them as well keeping a low memory footprint.

But I’m using them mostly to read alembic meshes generated in Houdini into max, for that it works just fine.

any reason you are not using max’s own alembic reader for this? you should have no reason to add vray to the equation I would think.

Quite a few actually. Main one being the Max is locking the alembic file so you can’t externally update it when it’s used in an open Max scene. Even when you delete the object it doesn’t unlock. The controller setup is a bit whack. You have to apply an abc controller and load the alembic file in there as well. And a quite a few other small small bugs and issues.

I’m the main dev that worked on SideKick ( https://www.ycdivfx.com/product/nyx-sidekick/ ), an interactive bridge between Max and Houdini and I getting it to work properly with Max’s native alembic loader was a nightmare. Vray’s proxy loader just worked fine and has quite a few more options as well.

Hi
Eximer’s light lister script doesn’t work with 2017-11-10 daily build

Max 2014

ive been waiting for this light lister forever. such a simple feature, guys when is it going to come part of the package?