Here is a quick test. The textures definitely look sharper. And also adding the image of the test object, in case you are not sure what you are looking at.
Maru
I see positive changes only at textures with girl, but as we all using sharpness filter (even at games via reshade) this can be achieve in post production. So a questions about rendering speed of this. And can you fix bugs first like coronaWire map with subdivs and other bugs at already implemented features?
The first part (at 1m 40s) is just Max’s ME not updating while IR is running. I think that’s a Max limitation thing (as the renderer is already rendering, in IR, so can’t re-render in the ME, is my thoughts on it - developers would need to say more)
Yeah… but to work I need at least like in v2, not v3 daily.
anyway, why do you so rare post daily builds and so slossswly devepoing now… 1.1-1.7 was much more interesting features and much often posted dailys
thanks…