Dancing displacement in animation

Im using displacement for an old brick wall that I will be getting close to in an animation. I would have liked to have just used bump but for some reason the C4D version has a barely visible bump effect with bitmaps, not sure if the Max version works better?

Anyway on testing the displacement on the brick wall seems to dance a bit like its sampling the displacement slightly different each frame. I have tried locking the noise pattern but im not sure if that is related. Is there a way for corona to lock in a displacement solution for a static object and just use that solution for all frames rather than generating a new displacement solution each frame that is slightly different from the last?

I havent got a tight subD on the wall but the effect is good with 1px screen resultuion. Generation time is also surprisingly not bad either.

Many thanks

Hi. Noise pattern has nothing to do with this. What you could try is going to render setup > performance settings and change displacement mode from “screen size” to “world size”.

Thanks Maru I will give that a go.