DB 19-01-10: CShading_LightSelect increasing brightness during IR rendering

To reproduce:

  • fresh scene
  • create your trusty teapot
  • set scene environment to “Use Corona” and white (any environment will do)
  • create a CShading_LightSelect element with “Include Environment Light” ticked
  • start (undocked) IR
  • switch to that CShading_LightSelect element
  • move around

→ element gets brighter with every movement.

Good Luck

Confirmed - for me, actually also with the 3ds Max color set to white; with another CoronaLight in the scene; with a LightMix created automatically too.

Also happens if you move an object in the scene rather than the camera. And does affect the final LightMix, not just the Environment LightSelect. Internal = 310498933

Hi,

I can confirm this also, I have logged it into our system.

We will try to look into it further as soon as we can.

Thanks,

This should be fixed in the latest Corona 4 daily (see mention of it in https://forum.corona-renderer.com/ Corona Renderer 4 for 3ds Max - Daily Builds Changelog #msg142263) - it is fixed in my test, can you confirm it is fixed for you also? Thanks!

Confirming fix, works.

Good Luck

Awesome, thanks!