Dear Santa...

Please bring me a new version of Vray for SketchUp this Christmas. Also, I would like
Relighting
Proxies
RT Rendering
A New UI that makes scene and material set-ups a breeze, like the new Maxwell plug-in
2 pt perspectives
HDRI Sky Dome
A bullet proof DR Spawner
link a diffuse map to the bump (similar Maxwell)
Save material properties to the file, so it can be brought in as a component
No more photo match bugs
To be continued…

+ Motiva Colimo Support
+ Interactive HDRI setup (similar to Thea)

1) Please a DR Spawner that works day in day out…
2) A license that allows us to use Vray on two different machines (but only one at a time) ie. My home iMac with the free sketchUp and my office Win/PC with pro.
3) Easy / Advanced interface/setup (we use sketchUp not MAX for a reason).
4) ‘use color texture as transparency’ ticked as default, when you use a PNG with transparency.
5) A standalone version, so we can render large 75mb+ SketchUp models (use more RAM / 64bit. is that even possible?)

And, that’s just off the top of my head.

Thanks

Material preview thumbs in the browser
VRay Fur
The ability to use emmitter materials to light a scene without splotches

volumetric lighting effects
faster parsing
reset region render on/off when open a new file (gets me every time)
A more detailed manual explaining each setting specific to SU interface

+1 !!!

would love to see that too.

Since it will take ages till we see a new Vray for Sketchup, it is good to share our wishes.
I very much agree on ‘material presets, visually with thumbnails’. It would improve workflow a lot.

Since it is ‘incubation’ time for the VforSU team while they work on Rhino, I hope the team can have a look to what the other render engines have been doing in terms of development for Sketchup.
The Maxwell plugin has improved a lot ,a lot: The Fire (real time preview within SU) is fabulous. Material assignment is sweet, as well as environment (light) set up etc…
Also, the Indigo for Sketchup GUI, have a look at that… Especially their ‘material presets’ window is blizz!
Just assigning a preset material and take your material from there.
It sounds fairly easy to implement…preset glass material, shiny plastic, dull plastic, sss material,water etc…

I expect nothing less than a perfect Vray-for-Sketchup plugin when it comes out .
For the prize we pay for it, honestly, we deserve a practical and (almost) bug free render engine.

Happy New Year,

Sounds like we have the same goal in mind, we will do our best to meet your expectations. :slight_smile:

Pause a render
stop / close / continue a render

bring back the render history please, pretty please…

Material preview thumbs in Windows!

Faster Parsing would be great. Maxwell parsing is insane. Takes seconds.

Pack Scene like Thea.. Skethup file and all texture and settings all in one folder. Btw I like the 1.49.01 pack material… easy for sharing..

V-Ray remembers camera and output settings per Scene in SU. That way you can have a “test” tab that has low settings and then a production tab with high settings. Also, would allow you to have multiple cameras with different f stop and shutter settings. Not sure how this would affect animation though.

Would be nice to have a Fresnel checkbox. Since its used so commonly, having to add the Fresnel tex is a pain when setting up a bunch of SU materials. Maybe it makes sense that as a default, when you add a reflection layer, instead of it just being set to white (full reflection) you have it setup to some common setting like a Fresnel reflection with IOR 1.5. I spend a lot of time just adding basic reflections to my SU materials. All things in the world reflect and most stuff around us is plastic, so why not setup the reflection layer to default to this setting?

I am guessing that will change to what you suggest. It is that way in the current vray standalone (simple fresnel checkbox with ior value next to it), and it’s certainly much simpler to use that way. I really hope the supreme goodness of the current vray 2.0 will make it’s way into the new vfsu…

That along with relative paths to textures would certainly make things MUCH easier.