Debug Shading Tool for 3dsmax

Are you planning to make something similar as the new Debug Shading Tool of Vray Next Maya in 3dsmax?

I haven’t tried it yet, but on the video i’ve seen it looks very interesting.
In 3dsmax I’m always forced to plug a new material in the override slot to check some parts of my shaders.
This workflow seems really fast, but I don’t know if it is something possible to do with 3dsmax.

Here it is the tool of what I’m talking about:

Short answer - yes. Long - we’ll see what can be done, because it’s a little different story in Max’s IPR.