I am trying to use more decals on my scenes, but the one issue I have is that the textures do not tile. For example, using decals for crossing lines on the streets, some streets are wider than others, but I need the same with for each stripe, as it is now; when I adjust the size of the decal, the texture stretches. I have looked for solutions, but the only answers are for SketchUp or Corona, and using 3D Max and V-Ray, it doesn’t work as suggested in those other forums. Any ideas?
You control the tiling through the texture settings of the decal material, rather than through the VRayDecal (think of VRayDecal as only as how the applied material and its textures are projected).
Attaching an example scene where I used a simple Gradient Ramp with some tiling adjustments to get a crossing decal.
tiling_decal.7z (44.0 KB)
