Hallo
We use billboards/decals to quickly add some cheap decorations to a scene e.g. a tree or a plant. These would typically be materials with a texture (JPEG, PNG etc) with an alpha channel. When we have a scene with multiple light sources, we need to be able to position the decal to show a shadow for each light. I have done this before using POVRAY, using a mesh, rotated to the light, but without it being visible, but the shadow will be visible. I will then do this for each light source. The actual decal is rotated towards the camera view. How can this be achieved in the SDK? In the image attached, image two different lights, producing shadows in these directions…

