Hey,
I have a ton of Posters/Cracks/Dirt applied as “decals”, meaning a texture on a plane with an alpha channel, alligned to a surface, mostly walls.
I allign those to the wall an push it a min distance from the wall, so there is no Z-fighting and deactivate shadows to remove flickering shadows/artifacts.
Problem being, that it makes the UHD cache flicker at times, as it picks up these microscopic distances.
(I cant push it further, as it creates parallax, I cant disable for those, as these are big with heavy color bleed needed from those)
Is there a correct way to do decals with corona?
I can’t remap everything to composite maps, as this is imported geometry with thousounds of planes containing textures of such type.
Anyone any insights?
The question is, wether it is possible to apply a texture to a wall without geometry with depth I suppose, without resorting to remapping/baking composite maps.