I would like to know if there would be a way to decompose the refraction element in multiple sub-elements.
I have a watch with a glass over the dial and when I render it in elements, everything seen through the glass become part of the refraction pass (reflection diffuse, etc all baked together)… But I would like to have control over the things seen through the glass and still get the deformation from the refraction…
I am trying something: I will render the glass on a separate layer just to extract its reflection and normal pass. I will then render another layer with the watch and the glass not visible to camera and no shadow casting. I will try in comp to reproduce the refraction with the normal pass… we’ll see. I’m rendering right now!