delete or kill particles

Hi Guys

I am wanting to delete all particle that pass past a certain point in my liquid simulation rather than have them wash up against against the side of the container. Like a stream cross section ( see attached image ). So far I have found the clear inside part of the objects properties, however I can’t seem to make this effect the foam. ( am typing this next to the clear inside check box: liquid,foam,splash )

Is there not just a kill volume / plane or something? Hopefully I am just missing something simple.

Any help would be great

Ben

Hey,

Deleting the foam through the clear inside should be working. Can you send over a scene where it doesn’t?

Another option to delete particles would be the Particle Tuner - here is a video that shows how this works Phoenix for 3ds Max

You can find more about the Particle Tuner here - Phoenix for 3ds Max