Denoiser and multipass compositing

I have been using Max (Vray), Fusion and After Effects for my rendering and post-work.
Is it possible to use a multipass workflow using the Denoiser? In the manual it says: “Denoise render elements separately ? Denoises the lighting, global illumination, specular, reflection, refraction and atmosphere render elements separately”, but i don’t see that the elements has been denoised and stored so i can put the together in Fusion.
Or am i missing something here?

If i would use Nuke and Vray for denoiser, can i then do color-corrections and denoise afterwards? Can i use a Raw-worflow that way? (VRayRawGlobalIllumination etc.)
What if i use VrayLightSelect?

/Andrew

We have a version of the denoiser that can denoise multiple elements at the same time; email me to vlado@chaosgroup.com if you want to play with it.

Best regards,
Vlado

Great! I have sent you an e-mail.

Just downloaded a trial of Nuke and Vray for Nuke, so i am trying to color correct/change lighting, specular, reflection, refraction and GI. And then put it all together and let VrayDenoiser i Nuke do it’s magic.
But so far i haven’t been able to this. Is this even possible?

/Andrew

is this eventually going to be an option without the stand-alone denoiser? denoised full light selects would be fantastic :slight_smile:

any news / workflow about this ?