You did a great job with the denoiser: I am really happy with it, it’s a really great feature, thanks a lot !
The only con so far for me is that you can’t denoise render elements like RawReflection, RawGI etc … Only the RGB pass is denoised, or maybe I missed something ?
How does the denoiser work? You add the render element and you’re set? Is there a way to adjust it after the render is finished? Or you change the preset and re-render?
How does the denoiser work with animation frames that have been rendered over a network - is there a separate program that redoes it once the sequence is finished to start the temporal denoise?
It means using the standalone vdenoise.exe tool. Because vdenoise.exe looks at several frames at once, it can do a much better job than denoising frames one by one. It can also help with other animation-related issues like shimmering due to fine geometry or textures.
I’ve got a question about the built-in denoiser. When I render regions, my previous render in the VrayDenoiser element becomes all black. Why is that? All other elements in the dropdown list remain unchanged, only the VrayDenoiser element gets all black. Am I missing something? How can I make my previous render in VrayDenoiser remain stored when rendering regions?