Desert Environment (10 images)

Here are a few frames from a couple shots in an animation I’m working on. Any comments would be appreciated. Oh… and it will have lens flairs and a visible sun.










Thanks,
--Jon

Looks Great Jon! :wink:

Post more please :slight_smile:

Gonçalo

You @3$??!!, oh I meant nice work!
Any chance of seeing more of the afterburn and motion blur on the props?

Beautifull work! I can’t wait to see something blow up :slight_smile:

Thanks for the support guys :smile: Pretty much everything I post is for my WIP demo real so this helps allot!

I definitely need MB on the props, at least, but I get such a headache trying to get it looking good. I’d like to achieve something like this…

but I’m not having too much luck so I’ve decided to go back to that a little later.

Any suggestions on MB? Currently I’ve got the props set to angle of 1000 (TCB) on frame 2 and a relative repeat out-of-range type.

You’re right the burn needs work too. They are just gizmos now but I’m thinking of creating a looping animated texture map.

Any suggestions on the environment? I’ll probably put a little more saturation back into it, kinda like this…

but I’m indecisive about the lack of interest on the ground as well as the mountainous horizon.

Does the environment give a sense of desolate land or does it just look like it’s lacking content?

Thanks RErender, actually that was the latest test I’ve been working on. The F-18s are chassing down a MIG21 and the shoot it down off screen but the camera does a quick, hand held type, pan over to see the wreckage flying through the air.

Thanks allot :smile: :smile: :smile:
--Jon

the saturation for the backgroud is a good idea, it will help the aircraft pop out.

1.) Increase skylight and decrease sunlight. Try to get ore reflection to the downside of the airplane.
2.) Airplanes that are close on the ground are much darker on the downside, because they landing on a dark ground. So don’t focus to much on that picture.
3.) Don’t use linear exposer.
4.) Desaturate everything far away, and blur it a little (simple Z-Buffer blur)
5.) Add motion blur (It’s ok if you use combustion)
6.) Make shadows more soft.
7.) add a bump (noise) to your wohle modell, that will make reflection look better.
8.) get mor blue into the picture.
9.) get some detail in the background of your ground modell, it looks to smooth there… (you can blur it later.)

my 9 cents… :wink:

robert

Very cool! That’s all I have to say. :slight_smile:

Amazing work. I wish I could work on something other than buildings all day long. You lucky bugger.

Can’t wait to see the final images/animation.

SunnyC

Desert Environment

Excellent undershot of the F-18, might be missing some minor details (like a missle to shoot down the MIG) but I know I’ll love it more when you update the afterburn. The environment looks good, I agree with adding more saturation but you should possibly define more sand dunes in the flatter environment under the F-18s

;.)