Detailed Car Paint Flakes

Complex IOR OSL Added

Complex IOR OSL Preview:

I got the N & K values by going to http://refractiveindex.info/?shelf=main&book=Ag&page=Rakic

It’s all in the vRay documentation OSL Shaders

I used titanium as a base to get something metallic looking then fudged it from there using colour correction nodes. I would like to know how I can get hold of more realistic values for car paint. I guess this will be a difficult thing to generalize. I find it quite hard to get the exact colour I want easily when using this method. I’m not sure how a flipflop style 2 tone flake would be possible using this technique either.