Differences in ObjectSpace Normal map from Max and CGeometry_NormalsShading

So i am trying to get a specific look with my baking, but it seems like i am unable to make an object space bake using corona.

The result from Cgeometry_NormalsShading is different from an object space normal baked in handplane baker, and it makes it impossible to convert to a tangent space map.

Does anyone know how to fix this to get the left/object space result?

Here is a pic for reference:

another pic

I could be wrong, but i think that Cgeometry_NormalShading is screen space and not object space.

Is there any way to switch it to object space or have an object space shader in any way?