So i am trying to get a specific look with my baking, but it seems like i am unable to make an object space bake using corona.
The result from Cgeometry_NormalsShading is different from an object space normal baked in handplane baker, and it makes it impossible to convert to a tangent space map.
Does anyone know how to fix this to get the left/object space result?
Here is a pic for reference:
another pic

