Question…Why does it seem at times, in certain scenes, the light cache preview is very different from actual BF pass?!
It’s really sucking a lot of time up in test renderings and I’d like to know why this happens.
In the example, you can see the rendered buckets are very much darker than the light cache preview.This makes me think it’s looking one, way, but after a few minutes, I get a different result and have to cancel.
Also, I noticed that using RT won’t help me in this case, because only the occluded color of the vraydirt map is shown in RT buffer (as if it were just a simple RGB value, not dirty.)