Difficult task - Please help :-)

Hi,

I want to know or what you recommend how to make it by Phoenix FD 3.0 for 3ds max the below preview.
https://vimeo.com/219078320/0e410017e4

I have tried many things in Phoenix FD 3.0 for 3ds max and simply can not make it look like this
This is my scene now and this is NOT correct.
https://vimeo.com/219121674/c31d0154f6
I need the same look Like the above link!

It’s very urgent, so I hope you will help me out what I should do in Phoenix FD 3.0 for 3ds max, thanks in advance.

All the best,
Kim

Hey,

The two sims look pretty close, but I guess you could increase the Conservation Quality setting to get more swirling of the fluid. Also it looks like you need to decrease the speed at which the fluid moves toward the valve. If you are using a plain force, decrease the strength.

Can you go into more detail about which aspects you need to equalize?

Cheers,

I see. Try remapping the smoke color and opacity so that the dense smoke is black and the thin smoke becomes brighter. This will go with changing the opacity so that it’s highest where the smoke is dense and falls off sharply as it starts to thin out, like in the attached screenshot.

Hope this helps!

Hi Svetlin!

I have now trying this out and can’t sorry not get work.
Is it not possible that you can make a PhoenixFD 3.0 scene in 3ds max 2017 as an example for me? It will help me a lot to move on.
Thank you in advance and appreciate your help :slight_smile:

All best Kim