Diffrent tone buckets on DR

Hi!
I remember there was issue with earlier versions.Now it’s back.
Any thoughts about it?

Re: Diffrent tone buckets on DR

Are you rendering with a saved irradiance map??? there’s an issue where saved irradiance maps are not considered assets, and therefore are not shared or handled correctly. Other than that all of the other DR issues have been significantly cleaned up.

Re: Diffrent tone buckets on DR

No Damien. It’s single frame mode. No autosave\don’t delete\from file.
At leastI didn’t have this decease in earlier versions . :-\.
P.S. I noticed that with global material override everything is OK. Something wrong with texture info transfer. Then I tried to delete textures in SU mat editor and stuck with stupid “incorrect parameter” loop. Cntrl+alt+delete helped a bit… :-\

Re: Diffrent tone buckets on DR

Are you sure that the DR spawner is from the same build as VfSU…If there’s any difference between the builds of the two, then that might be another cause of it.

Re: Diffrent tone buckets on DR

i had this problem a while ago, only happened on textures with bump applied them, never used DR again

Re: Diffrent tone buckets on DR

Thanks for the info Agent…I’ll see if we can reproduce it.

Re: Diffrent tone buckets on DR

we have same problem in our ofice … it seems that it is problem in prepass phase -- stange thing is, that we noticed , it start to do this after a while, we did 10 test with no problem , after we have copied one tree, it started to do this “unrendered” buckets … :-\

and even more strange is that this happned once with difusechanel another time with z-depth chenel … usually this endes with unexpected memory failer when randering hi-res …

we use DR for it …an no change to not to use DR … we need super Hi Res … :frowning:

hope for some reply :slight_smile:

Re: Diffrent tone buckets on DR

The first thing to check is whether the version of the spawner is the same as VfSU. This is EXTREMELY important. Unfortunately the only way to tell the version of the spawner is through installing it, so uninstall the spawner and reinstall it from the same version of VfSU.

Re: Diffrent tone buckets on DR

For the next version, can you make the spawner announce what version it is when it loads?

Re: Diffrent tone buckets on DR

Yea there will be a distinct and easy way to determine what version the spawner is running. I hate telling people that they have to reinstall to confirm their version…its ridiculous. Maybe the next version won’t allow you to send a scene to the spawner unless its from the correct version. That’s probably too much though.

Re: Diffrent tone buckets on DR

After you uninstall the DR Spawner, how do you reinstall it?

Re: Diffrent tone buckets on DR

Run the V-Ray installation file and choose custom installation.

Re: Diffrent tone buckets on DR

Cool, thanks!