Not sure if it is a bug. I have Corona version7 (Hotfix1)
When I use Direct visibility override, I use to create an almost black background so that when I select the inverted Alpha channel to cut the background out of the Corona rendered image it helps cut back the halo edge issues especially with trees and plants.
So I used the Direct visibility override, I get a partial black background and not a full one. See attached image. Is this a bug? Is there a work around on this issue? I’m also using Corona sun/sky.
Plug pure black Corona color texmap connected through Corona tonemap control to direct visibility override and untick affect by exposure, tone mapping and LUT.
Yes, it “works” I see you are using PRG clear sky with volume effect. Unfortunately this setting bleeds into the direct pass. One of two reasons why I consider this feature as not production ready The second reason is, that the volume effect goes to the “Rest” element when using light mix.
All those downloaded assets you have merged into your scene Many of them are “infested” with animation layers and they get merged silently as they are global tracks.