I do alot of landscape integration and there is some things that are wasting time or missing.
U can’t plug a picture in frontal projection in scene environnement.
Create a material, effect, projector, frontal : The result is not good when u render
The mapping type is missing, u can’t choose ur projection ..
There is an other method, solution ?
I create a plane and i plug my picture in frontal projection, it’s work but:
-i can’t exclude my plane from alpha, it should be done by the corona tag, visible in mask but doesnt work
-the calculation is done for 100% of my render but the “real” 3d is 20 or 30% (depends) ..
What’s the best way today to exlcude background from calculation and see it in render ?
The scene environment override setting is indeed limited to only spherical maps. What should work for you is Cinema Sky with a Corona Material applied and with its mapping set to frontal. I just tried it in A6.2 and it works, except the mapping is not straight, but curved a little bit.
We will need to fix this, so thanks for the report!
The results without the plane, is from alfa or from a mask pass ?
Can u share this scene or the setup. I can’t reprocue this ..
Edit : Yes u can, the solution is :
Create a Corona tag on the object u dont want the alpha, uncheck visible in mask
Multipass, add a mask pass, Multiple conditions mixing → Instersection(AND)
Just a note on the status in my tests today - Frontal projection can be selected, but doesn’t work. In an offline render, all I see is a blur In the IR, interestingly, I do see the image, but it is not showing the full image, rather like it has zoomed in to just one part of it.