If the following is right about your lighting setup, you may try this:
GUESS:
(1) You are using the VRaySun + VRaySky to light the scene.
(2) The VRaySky map is attached in the Environment slot.
If those are true, try this:
(3) Set a dome light in the scene
(4) add the VRaySky map in there.
(5) increase the subdivs of the DOME-light - like 16-20
FYI the multiplyer that is in the skylight slot doesnt affect the HDR it only affects the color swatch when your nothing using a map such as a HDR, to increase the light coming from the HDR you need to increase the HDR multiplyer.
I think your excessive rendertimes are because you have Refractive GI Caustics and that also causes the “dirty” effect, GI Refractive caustics from the windows and the couch. Cya.
I turned the refractive gi off and took the color mapping settings down, made the IR and LC settings on high with a 80 HSph and it’s still looking dirty
i d try to go back to 0…hide all the unecessary geometry, overide with a greyish vray material, default settings…work from there on…
or if u can strip ur scene and upload one might trce something in ur settings…