Disable Max Gamma Correction and use VRay's LWF button?

My test with reflections matched too.

Anyway the feeling I have in general for refraction, fog color, and most of the parameter that can be controlled by an rgb value, is that they are hard to control because the curve applied on top, makes very easy to pick a bright color instead of a dark one.This is true, yes. But it should be something that’s solved in the color picker, not the renderer. We could write our own color picker that does just that.

It seems like that those spinners needs to be gammacorrected with a .4545 node.That might be the wrong way to solve the issue. Again, solving this in the color picker is probably best and I think I’m liking this idea more and more.

Another clear example is the vray 2sided mat. Create a lamp and place a light inside. You’ll get a much nicer and controllable shader if you use the lwf button (that use a .4545 correction i suppose) than with the traditional workflow.But the VRay2SidedMtl material is not affected by the LWF option (only its submaterials are).

Same things happens with the fog color. Much more controllable with the lwf button than not.I don’t think the fog color is affected by that option either.

I’m not promoting mray but I find the that shaders it is much more controllable. As per the LWF button in vray.Again, I would respectfully disagree here :slight_smile: They do have the floating point color picker, but that’s all.

Best regards,
Vlado