Dispersion Abberation?

I was wondering if there is already a shader solution for Unreal, that allows also the use of the Dispersion Abberation for Refraction?

Thanks for any little help, hints and tips, appreciate it!

Hi Bernhard,

That effect is not currently possible with V-Ray for Unreal. As far as I know, you can render caustics with dispersion inside UE but it has to be a custom build from github(https://www.youtube.com/watch?v=t1ahhZypWH8) and V-Ray for Unreal is not working with custom builds. Hope this helps.

Best regards,
Alexander

Thank you Alex, that helps for sure. I was just wondering if it would be possible to write or develop such a function within the Unreal Engine.
Is Chaosgroup planing to implement the Dispersion Abberation in near future?

Hi Bernhard,

Sorry for the late reply. Probably dispersion will not be in the scope of development in the near future. So until further notice it will not be implemented soon.

Best regards,
Alexander