Dispersion and moblur + dof -> can it be faster ? :)

Rendering water and glass with dispersion. Moblur, dof. 3hours per frame (12buckets 64x64 area). Lanczos filter (2.3). On 2600k.
Any ideas how to speed up? It looks like maxwell now :slight_smile:

Oh, and is there any dynamic rebucketing available ? It would really helped a lot!!!

I will be able to tell you more if you can get me a scene to debug and profile…

No dynamic re-bucketing yet; it will have to wait for the spring service pack.

Best regards,
Vlado

Sure. CYM. Also you need phx.