dispersion material test

Have you seen this thread: http://www.chaosgroup.com/forums/vbulletin/showthread.php?t=35579

Best regards,
Vlado

Vlado, any change on the blend material supporting scripted ones?
Or does the support have to be done on a per-material basis?

hi vlado, yes i’ve seen it.

but now i suddenly understand it, after reading again.
my mistake was that i didn’t use the max density value, to stop the photons to be stored into memory!

first tests are looking promising…
i think this should be a standard option in the render settings, not a hidden maxscript line.

I just can’t remember how to start this material manually! Searched the forum and didn’t fin that tutorial, I know it’s somewhere. It’s about blend material, and making different colors of refraction based on the angle - falloff procedural. Can anyone send a link please!

http://www.chaosgroup.com/forums/vbulletin/showthread.php?t=35110

Yes!!! That’s the one. Thanks!

Hello, any news about this shader ?

Best regards…

I was kind of wondering about this too!

We do have dispersion planned for the next major version of V-Ray.

Best regards,
Vlado

which, of course, raises the question: when? :slight_smile:

Good to know…