Displacement Bug with stacking

Stacking a “splotch” onto a “carpet” in this scene renders the “outside” of the splotch area wrong.

C4D R20 latest, Win 10 latest, Corona B2


corona displacement bug.zip (2.05 MB)

Hey Mike! What would be the expected behavior here? Splotch inside a perfectly level carpet?

How about the splotch being projected onto the displaced geometry?

Same scene with projector. Works, but using Projector sucks.
C4D stacking is such a nice way to apply multiple textures, you should try to mimic it as good as possible.


splotch projector.zip (2.05 MB)

Oh, I see now. We’ll see what we can do :slight_smile: Thanks for clarification.

Thx for asking :smiley:
I’d really love to see stacking and mixing fully working.