Stacking a “splotch” onto a “carpet” in this scene renders the “outside” of the splotch area wrong.
C4D R20 latest, Win 10 latest, Corona B2
corona displacement bug.zip (2.05 MB)
Stacking a “splotch” onto a “carpet” in this scene renders the “outside” of the splotch area wrong.
C4D R20 latest, Win 10 latest, Corona B2
Hey Mike! What would be the expected behavior here? Splotch inside a perfectly level carpet?
How about the splotch being projected onto the displaced geometry?
Same scene with projector. Works, but using Projector sucks.
C4D stacking is such a nice way to apply multiple textures, you should try to mimic it as good as possible.
Oh, I see now. We’ll see what we can do
Thanks for clarification.
Thx for asking ![]()
I’d really love to see stacking and mixing fully working.