Greetings.
When I began to get acquainted with Corona more deeply, noticed that problems arise with Displacement. Very often, it creates defects and to guess the optimal conditions is not easy. For example, inadequate work with bitmap when using tiling with Length U/V. And this is only one of the cases. Below is an visual example. (Cinema 4D R18, Corona 4.1 demo)
It would be nice in the future to fix it. …or maybe I’m doing something wrong?
Already tried probably everything: Screen size (px) - more/less, World size - also different values, with/without Bitmap shader, different output size - 960x600 / 4800x3000, subdiv geometry, etc… Displacement of the Corona is well displayed only at a great distance. Comparison: displ. VRay vs displ. Corona:
I could be wrong, but it looks more like a shading problem, rather than displacement issue. Does that material uses normal map? Try to disconnect it and see if that helps. Also, you may try to turn off autobump feature and see if result will change to the better.