I wrote this post more than 2 years before, the thread was started 3 years before. Also I found that the request was done by an other user last year.
http://forums.chaosgroup.com/showthread.php?71449-turn-off-displacement-for-secondary-bounce&highlight=light+cache+displacement
Today I run in the problem again - after more than a half hour the LC pass was at 15%. The rendering can’t be stopped, since it hangs in the calculation. So only it helps to kill Rhino and start again, but than with the workaround.
Is there no way to implement a “don’t use displacement for Light cache” if several hundred percent of render time can be saved?