Hi everyone! I had the opportunity to use Enscape for the first time in a competition.
I find this software great with a good ratio between work/result. But I had a big problem with Masonry/Stone representation.
First It comes that Enscape has a Displacement map, and I was happy because I use this map in the past (C4D/Vray) to represent 3D deformation on objects.
Then I find out that is a fake displacement, the problem was in the “corner”, here wasn’t able to get the “brick effect” which was sometimes important and sometimes less.
So Do I understand right? we cannot obtain this effect right now in Enscape. Yes, you can do a 3D modeling with that effect but since we are working on RVT we usually draw our object “straight line” so it’s better to use a shader to get the 3D imperfections of the bricks element.
Will this displacement be improved in the future? I read about parallax maybe because displacement is too “heavy” for a real-time engine (which is smooth and faster). But why not put this option even if it’s heavy? at the end just put a bottom to activate displacement or not in your model with a warning message “This effect is really heavy and can slow your real-time effect”
I don’t know the best road to implement it, but does you think it will be added in future?