Hi,
Sorry for posting so many questions… I think this is a bug, unless I am missing something obvious?
The object on the left: using a Displacement Geometry with a Noise A texture for the displacement map. Applied it to a plane, works fine. Great.
The object on the right: using a Displacement Geometry with a Noise A texture for the displacement map; however, a circular Gradient texture for the map was applied to the color B parameter of the Noise A texture; this displacement geometry was applied to another plane. The displacement geometry shows up on the plane a bit like a bump map, instead of displacement - i.e. it looks like it is casting shadows on itself, but it is completely flat, even if the displacement amount is cranked extremely high.
Rhino file here.

